Orthot II Documents

Puzzle Editor Overview

Basic instructions regarding the builtin puzzle editor. Though it was designed to be easily learned by experimentation, that's not really for everybody, so here is a descriptive document.

Object Properties

How to set or alter the various text-based object properties in the puzzle editor. This is not so easily learned by experimentation, so you probably should use this document if you want to do anything.

Model Editor Controls

How to operate the 3d mesh editor. Orthot II does not [yet] have any means to load custom graphics, so until then, this won't be very useful for Orthot II. However, it does produce valid lightwave objects, so you might find it useful anyway. (particularly if, as I do, you think a 3d model is primarilly vertices & triangles, and you have very specific ideas about where those vertices should be located...)